
Vacuum
Vacuum is a minimalist game about harvesting colourful nebulae to grow a newly born star. Comets are drawn in by its gravity, and their icy chill will extinguish such a small solar object. Gain critical mass to complete the cycle.
(Play with controller [analogue sticks] or keyboard [wasd & arrow keys])
Made by Dan Emmerson and Rianna Suen
with music by Michael Emmerson
and sound design by Dan Pugsley
For Ludum Dare 52 - "harvest" in January 2023
https://ldjam.com/events/ludum-dare/52/vacuum
Updated | 4 days ago |
Published | 20 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Authors | vividfax, Dan Emmerson |
Genre | Action |
Made with | p5.js, Processing |
Tags | Atmospheric, Bullet Hell, Casual, harvest, Ludum Dare, Ludum Dare 52, planets, Short, Space, Top-Down |
Average session | A few minutes |
Inputs | Keyboard, Xbox controller, Playstation controller |
Links | Ludum Dare |
Development log
- How did we do it 3: Polish4 days ago
- How did we do it 2: Prototype13 days ago
- How did we do it 1: Initial concepts17 days ago
- Vacuum is out!20 days ago
Comments
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man i love this game
This is a fun little game. One thing I noticed is that is feels a bit janky when going out one side of the screen ans coming back in from the other side. I think this is due to the circle not being rendered when overlaping. To solve this you could make a 3x3 grid of circles that move along with the player, just spaced by the height and width of the screen.
Also, if you reach critical mass, you could implore into a black hole and become a galaxy, like a level 2
yes this is needed