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Vacuum

Vacuum

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Devlog

  • How did we do it 3: Polish
    January 25, 2023 by Dan Emmerson#ld52, #2D, #devlog, #minimalist, #wip, #space, #work in progress
    SUNDAY The last day, and we basically had the gameplay locked in. All that was left was to polish and refine what we already had. There was talk of adding features and more gameplay mechanics, but at... Continue reading
  • How did we do it 2: Prototype
    January 16, 2023 by Dan Emmerson#work in progress, #wip, #devlog, #ludum dare, #space
    So Vacuum is out now (please play, and rate here https://ldj.am/$317397 ) SATURDAY Prototype Unable to sleep, Rianna spend Friday night making a prototype of the combine harvester game in p5.js Quite... Continue reading
  • How did we do it 1: Initial concepts
    January 12, 2023 by Dan Emmerson#work in progress, #wip, #devlog, #postmortem, #ludum dare
    So Vacuum is out now (please rate here https://ldj.am/$317397 ) It was an interesting development process - so let's walk through how the game came to be. FRIDAY The theme was announced .. HARVEST Moo... Continue reading
  • Vacuum is out!
    January 08, 2023 by Dan Emmerson
    1
    #ludum dare, #ld52, #harvest, #minimalist, #2D, #release, #announcement
    Hello! We have finished and published Vacuum - a minimalist game about harvesting nebulae to grow a newly born star. This is our first Ludum Dare, we got a bit creative with the theme, had a great tim... Continue reading
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